A highly intelligent 3-eyed mutant humanoid cast out of the south-valley beast-men tribe as a youth and taken in by the Millerz Hill villagers, where his ability to generate bio-laser-beams and gouts of caustic acid proved more than useful.
If he …
A desert-dwelling lizard/man mutant hybrid with jewel-like reflective hide, kidnapped as an egg from his tribe in the great eastern desert. Silent, swift and deadly in unarmed or melee combat.
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A huge 6'9" bio-engineered military clone destined for a Shadow Years death-squad until trapped in cold storage by the apocalypse that ended WWIV, only to be …
A furry but charismatic mutant especially versed in the mysteries of ancient vehicles occassionaly recovered from the buried roadways and ruins around Indian Valley. Before the destruction of Indian Valley, Bannstone made his living breaking into ancient …
intelligent and tough, Gyorj is a latter-day scientist of sorts, being skilled in pre-war technology generally and computers and robotics in particular (with a minor in mutated bugs). Unfortunately Gyorj was badly burned during an experiment, scarring …
'Mr. Tee' is the slightly-brain-damaged but nevertheless fearsome product of late Shadow Years experimentation with bio-mechanical augmentation. A serial number and the words "Facility 12" are etched into his exposed duralloy skull and the 1-meter …
A grouchy but capable pure-strain technician gifted in comprehending and repairing ancient artifacts. Especially chemicals and poisons of all sorts, books, videos and other ancient media.