"Doc" Holliday

Probably the smartest medic, gunfighter and gambler ever to come out of Warrior Company.

Description:

Name: “Doc” Holliday
Rank: 10 (1st Sergeant)
Pure Strain Human
Current Status: stationed at Heavens Gate.

Attributes:

Mental Strength 7
Intelligence 20
Dexterity 15
Charisma 16
Constitution 13
Physical Strength 9
Perception 10
Hit Points 55

SKILLS:
Note: perks, skills or skill points in italics were gained from ancient tech and do not count against skill limits.

  1. Medical – 90 (5 from VR training = 95 lifetime limit)
  2. Guns – 68
  3. Barter – 38
  4. Power Armor – 52 (max: 60 + 10 from VRPod training = 70 lifetime limit)
  5. Repair – 77 (max: 85 + 10 from VRPod training = 95 lifetime limit)
  6. Computing – 20 (max: 100 + 10 from VRPod training = 110 lifetime limit)
  7. Robotics – 20 (max: 100 + 10 from VRPod training = 110 lifetime limit)

PERKS:

  1. Intense Training: You can put a single point into any of your attributes (+ 1 added to Intelligence)
  2. Comprehension: + 4 attribute when checking to gain benefit from ancient books, videos, etc.; + 1 figuring out all artifacts.
  3. Weird Science: The ultimate mad-scientist perk. Provides the following benefits:
    - All drugs and medical devices always function correctly when used on humanoids and mutated animals.
    - Can use medical skills to treat any/all living non-human patients including bio-replicants such as Androids.
    - Difficulty of REPAIR + ROBOTICS task check to repair damaged Cybernetic Implants is reduced by one level and repair/reattachment of destroyed implants is now possible (AVG/HARD/VHARD becomes EASY/AVG/HARD/VHARD)
    - With access to the proper tools and possession of a functioning ancient implant kit, you can install or remove Cybernetic Implants. Removal or installation of implants requires all of the following kits: Doctors Surgical Chest, Electronics Repair Kit, Computer Hacking Kit, Robotics Repair Kit. These kits together provide a single 20% bonus on task checks: Class 0=EASY/Class I=AVG/Class II=HARD/Class III=VHARD. Installation or removal attempts require help from one or more assistants together possessing each of following skills at 50 or higher: COMPUTERS, ROBOTICS and REPAIR.

ARTIFACT KNOWLEDGE:

  1. Tech I-II Projectile Weapons (All)
  2. Tech I-III Energy Weapons (All)
  3. Tech I-II Armor (All)
  4. Tech III Stun Club
  5. Bomb, Tactical Fission
  6. Armor: Tactical Sheath
  7. Armor, Power: Combine Powered Plate
  8. Armor, Power: Powered / Inertia
  9. Armor, Power: Powered Scout
  10. Drug: Post-war Poison Antidote
  11. Drug: Pre-war Poison Antidote
  12. Drug: Accelera Dose
  13. Drug: Anti-Radiation Serum
  14. Drug: Stim Dose
  15. Drug: Mind Booster
  16. Drug: Cure-In Dose
  17. Drug: Pain Reducer
  18. Drug: Suggestion Change Drug
  19. Medical: Medi-kit
  20. Medical: Medi-Scan Ball
  21. Rejuv Chamber (TechIV Fixed Installation Medical Equipment)
  22. Gas Mask
  23. Energy Cell: Chemical
  24. Energy Cell: Hydrogen
  25. Energy Cell: Solar
  26. Glowcube
  27. Neutralizing Foam Spray
  28. Vehicle: Military Motorcycle / Alcohol Engine
  29. Vehicle: Military Ground Vehicle / Alcohol Engine / Wheeled
Bio:

"Doc" Holliday

Gamma World 2754 Omegabase Rmfr1969