Ranks and Experience

Gaining Experience
  • Experience from Combat: Creatures or NPCs defeated, captured or killed: 20hp per HD + max attack damage * 5. Example: defeating a Pure Strain Human with 12 hit dice and a laser rifle awards the victors (12*20)+(36*5) or 420 XP. This XP is distributed evenly among all participating PCs (including friendly NPCs, but not robots).
  • Experience from Loot: 1 XP per original credit-value. A +50% XP bonus is granted for loot turned in to base. XP for items which are used in common is distributed evenly. A portent (force field shelter) or vehicle for example, but not a weapon.
  • Other events or accomplishments at GM discretion.
Advancing Rank

Advancing to the next Rank requires a number of training days at Base = 2*new-Rank (20cr food/board per day).

  • Ranks and Experience Points
1 – Recruit 2 – Buck Private 3 – Private 4 – Private 1st Class 5 – Corporal
XP: 0-999 1000-1999 2000-2999 3000-4999 5000-6999
6 – Sergeant 7 – Staff Sergeant 8 – Sgt. 1st Class 9 – Master Sgt. 10 – 1st Sergeant
7000-8999 9000-11999 12000-14999 15000-17999 18000-21999
11 – Sgt. Major 12 – Lieutenant 13 – Captain 14 – Major 15 – Commander
22000-25999 26000-29999 30000-34999 35000-39999 40000-44999
16 – Lt. Colonel 17 – Colonel 18 – Bgde. General 19 – Maj. General 20 – Lt. General
45000-50999 51000-56999 57000-62999 63000-79999 80000+
  • Benefits of Rank
  1. Learn a New Skill or Increase Skill %: Each new ‘Rank’ (level) allows selection of a new skill OR distribution of additional skill points equal to the character’s current IN. A newly acquired skill always starts with initial points determined by the PC’s prime requisite Attribute(s) applicable to that skill. See Skills section for complete details.
  2. Increase Physical Attribute: Rather than learning a new skill or increasing existing skills, the PC may focus on intensive physical training if either PS or CN is below 12. Upon completion of the training regimen, the PC may add 1 point to PS or CN, up to a maximum of 12. An increase in CN also increases maximum hit points (PSH: 1d10; MH: 1d8; MA: 1d6).

Ranks and Experience

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